Castlevania: Belmont's Curse Weapons, Relics and Arcana Explained
How the three gear systems work: the whip and seven weapon families, the passive Relics, and the Arcana, Blessings and Gifts loop that bosses feed.
Applies to: The weapon, Relic and Arcana systems in Castlevania: Belmont's Curse, with KONAMI's own system description as the frame and third-party detail labelled, checked on October 16, 2026
Quick answer
Your loadout has three parts. The whip, the Vampire Killer, is both a weapon and a movement tool. Beyond it KONAMI says there are weapons across seven categories, plus Relics that give passive offensive and defensive effects. The third part is the Arcana: defeated bosses are sealed into tarot cards that grant spells and special moves, and each Arcana is upgraded by completing Works of Mercy, which earn Blessings you assign to unlock a Gift. KONAMI has described the system's shape but not the numbers, so treat any specific stat or full item list you read elsewhere as third-party.

At a glance
Your kit has three layers: the whip, which is both weapon and movement tool; weapons and Relics, which you equip and combine; and the Arcana, a set of tarot abilities you earn by beating bosses and improve through challenges.
| System | What it does | How you get it |
|---|---|---|
| Whip | Combat and traversal — swinging, grappling, reaching places a jump cannot | From the start |
| Weapons and Relics | Swappable attacks plus passive offensive and defensive effects | Found through exploration |
| Arcana | Spells and special actions taken from bosses | Defeating bosses, then upgrading each card |
The whip
The Vampire Killer is the one tool the game builds around. KONAMI describes cracking it to move "like a trapeze artist", and the traversal side is as important as the damage: anchors placed around Paris let Rose swing across gaps, and enemies can be used as grapple points. If you find a route blocked by a gap that no jump clears, the answer is usually the whip rather than a missing upgrade.
Weapon categories
Beyond the whip, KONAMI states that weapons span seven distinct categories, and that you combine what you find to build your own playstyle. The game's own marketing frames combat as something to plan rather than button-mash, because the weapon in hand changes your reach, speed and options. What KONAMI does not publish is a list of every weapon or its numbers — so any "all weapons" list or damage table you read elsewhere is third-party, and often incomplete at launch.
Relics
Relics are the passive layer: KONAMI describes them as triggering "powerful effects through both offense and defense". A well-known example is Family's Grace, which is one of the items bundled with the Midnight Edition rather than found in the normal course of play — worth knowing, because it means a Midnight buyer starts with an extra relic. Beyond that, the specific effect values are not published by KONAMI.
Arcana, Works of Mercy and Gifts
This is the signature system, and it is a three-step loop rather than a single mechanic:
- Defeat a boss. Many bosses are sealed into Rose's tarot cards as an Arcana, each granting a spell and a special action.
- Complete that Arcana's Works of Mercy. These are in-world objectives — kill a set number of enemies a certain way, find a set of matching weapons, and so on — and completing one earns a Blessing.
- Assign the Blessing to unlock a Gift. The Gift is the upgrade to that Arcana, and different Blessings push it in different directions, so the same Arcana can end up looking different between two playthroughs.
The practical consequence is that collecting Arcana is not enough on its own — the card you just won is at its weakest until you have done its Work of Mercy. That is also why "beat every boss" and "unlock all Blessings" are separate achievements in the game's own list.
What is not official
- Every weapon, Relic and Arcana by name. KONAMI names the systems and the category count, not the contents.
- Damage, scaling and tier numbers. Not published, and anything you read is third-party.
- Whether any gear is exclusive to an edition. Family's Grace is bundled with the Midnight Edition; whether anything else is edition-bound is not set out as a full list.
This page describes how the systems fit together, which KONAMI does document. It deliberately does not list items or quote numbers, because doing so would present third-party data as fact.
Sources and review scope
- KONAMI — official game site, Game System — the whip's combat and traversal role, the seven weapon categories, the Relics and the Arcana system, checked on October 16, 2026.
- KONAMI — launch announcement — the same system description and the Family's Grace relic bundled with the Midnight Edition.
- KONAMI — product page — the "weapons spanning seven distinct categories" and "Relics" wording.
The system descriptions are KONAMI's own. The step-by-step framing of Works of Mercy into Blessings into Gifts follows KONAMI's wording and is ordered here for clarity. No item list or numeric value is quoted, because KONAMI publishes none. Checked on October 16, 2026.
Checked on October 16, 2026 against KONAMI's official game site (product, character, demo and known-issues pages), the Steam store listing and the public Steam Web API endpoints for this app, and the PlayStation Store and Nintendo listings. KONAMI's own statements and store data are kept separate from third-party guides, which are labelled where they are used. Live figures such as review totals and aggregate scores are timestamped snapshots that keep moving. Anything no source states is written as unconfirmed rather than guessed.
Not independently play-tested. This is not a claim that every platform or game version was tested. Source review: Oct 16, 2026.





