Valor Mortis Controller Support and Accessibility Options
What the Steam listing confirms about Valor Mortis controller and accessibility support, and the options players are asking for.
Applies to: Input and accessibility features listed for Valor Mortis, checked on October 14, 2026
Quick answer
The Steam listing confirms full controller support, DualShock and DualSense controller support, adjustable volume controls, subtitle options, stereo and surround sound, and a "Playable without Timed Input" category. It does not list control remapping or a dedicated accessibility menu, and both points come up in Steam discussions and in negative reviews. Read the store categories as what is officially advertised and everything else as a player request, because the difference matters when you are deciding whether the game will work for you.

What the listing confirms
The Steam listing for Valor Mortis carries an unusually specific set of input and audio categories, which is useful precisely because it is specific. These are the developer-and-Valve-advertised features, read from the store data on October 14, 2026.
| Feature | What it means in practice |
|---|---|
| Full controller support | The game is designed to be played entirely on a controller, not just partly supported. |
| DualShock and DualSense controller support | PlayStation controllers are explicitly catered for alongside the generic "full controller support" claim. |
| Playable without Timed Input | The game can be played without inputs that must land inside a time window — no forced quick-time events. |
| Custom Volume Controls | Separate volume channels can be adjusted rather than a single master level. |
| Subtitle Options | Subtitles can be configured rather than merely switched on. |
| Stereo and Surround Sound | Both output configurations are supported. |
| HDR available | High dynamic range output is available where your display supports it. |
| Steam Cloud · Family Sharing | Saves sync through Steam, and the game can be shared within a Steam family. |
Two entries deserve emphasis. Full controller support with named DualShock and DualSense support means a controller is a first-class input, not a fallback for PC. And "Playable without Timed Input" is a genuine accommodation rather than marketing language — it is a category Valve applies to games that do not require inputs on a clock.
What the listing does not confirm
Just as important, and the reason this page exists as its own page rather than a paragraph: several features people expect by default are not among the advertised categories.
| Feature | Status on the listing |
|---|---|
| Remappable controls / key rebinding | Not listed |
| Dedicated accessibility menu | Not listed |
| Colour-blind or vision accessibility options | Not listed |
| Touch or motion input | Not listed |
Read that table with the right weight. A Steam listing is a marketing surface with a finite set of checkboxes, and the absence of a category means the feature is not advertised — not that it is absent from a settings menu. Remapping is the case in point on this page: the developer has described it as an option and the listing still omits it. But when you are deciding whether a game will work for you, an unadvertised feature is one you cannot count on, and that distinction is worth keeping — which is why the section below separates what has been said from what has merely not been listed.
What players are asking for
Control remapping and accessibility options are two of the more visible requests in the game's Steam discussions and reviews. The threads raising them are not confined to launch week: the earliest run back to the June 2026 demo period, so the demand predates the released build rather than being a reaction to it.
One of the two has an official answer, and it is worth separating from the other.
| Request | Official position |
|---|---|
| Control remapping | Addressed. The developer says rebinding is an option and that it would make it more visible. See the quote below. |
| Dedicated accessibility menu or colour-blind options | Not addressed in any statement this site could find. Not listed on the store page either. |
In a December 21, 2025 developer update, One More Level addressed keyboard bindings directly, in response to playtest feedback:
"Keyboard players often mentioned that blocking with CTRL or using ALT was not comfortable for them. We're gonna take another look at the default layout but also highlight the option to rebind controls. We'll also make sure that custom bindings properly save between sessions."
Two things follow. Rebinding is described as a feature that exists and will be made more prominent — not as a request the studio is considering. And the follow-up commitment, that custom bindings save between sessions, is the kind of detail a studio only states when the bindings are already in the build it is discussing. A separate pre-launch playtest announcement also lists "Keyboard remapping and multiple controller presets" among the features added to that build.
What that does not change is the store listing: remapping is still absent from the advertised categories. A feature can exist without being advertised, and this is the clearest example on this page of the difference between the two.
How to read Steam categories
Steam categories are worth understanding before you lean on them, because they carry different weights.
- Some are functional and enforced-ish. "Full controller support" and "Playable without Timed Input" describe how the game can be operated, and a developer misrepresenting them invites complaints.
- Some are descriptive. "Custom Volume Controls", "Subtitle Options", "Stereo Sound" and "Surround Sound" describe the presence of standard settings.
- Some are distribution features. Steam Cloud, Family Sharing and HDR describe service integration rather than gameplay accommodation.
None of them is a complete accessibility statement, and the industry has been converging on richer accessibility documentation precisely because store categories are not that. Until a developer publishes an accessibility breakdown, the store categories are the most you can verify from outside the game — and for Valor Mortis, that is what the table at the top of this page contains.
Related reading: what the game does and does not offer in the way of a difficulty setting, and the full PC requirements if you are sizing up the machine you would play it on.
Sources and review scope
- Steam store API — Valor Mortis app details — source for every advertised category and feature listed on this page, read on October 14, 2026.
- Valor Mortis — Steam announcements — source for the December 21, 2025 developer update on keyboard bindings and for the playtest announcement listing "Keyboard remapping and multiple controller presets".
- Valor Mortis — Steam Discussions — used to establish that control remapping and accessibility options are recurring player requests, and that the threads raising them date from the June 2026 demo period onwards.
- Steam — review query summary — used to establish that related complaints appear in player reviews.
The absence of a feature from a store listing is reported as exactly that, not as proof the feature is missing from the game — and where the developer has spoken about a feature that the listing omits, both facts are reported together rather than one being dropped. Statements about features are quoted with the date they were made, because a pre-release developer update and a post-launch policy are different things. No accessibility feature is claimed to exist or not exist beyond what the store advertises and what the developer has said. This page was not tested against the game's settings menus, which are the only place a complete answer exists.
Checked on October 14, 2026 against the Steam store listing for Valor Mortis, the developer's own Steam announcements and Steam Discussions posts, the official Valor Mortis site, and the Steam Web API. Live details such as player counts, review totals and patch state change quickly and should be rechecked before you rely on them. Anything the developer has not confirmed is written as unconfirmed rather than guessed.
Not independently play-tested. This is not a claim that every platform or game version was tested. Source review: Oct 14, 2026.





