Terraria boss order and how to summon each boss

The accepted boss progression order with summon items or conditions, and which bosses are optional.

By Game Guide PortSource reviewed:

Applies to: All bosses on 1.4.5

Quick answer

Terraria has 33 bosses. The required pre-Hardmode route is the Eye of Cthulhu, then either the Eater of Worlds or the Brain of Cthulhu depending on your world evil, then Skeletron, then the Wall of Flesh, which permanently starts Hardmode. In Hardmode the three mechanical bosses lead to Plantera, then Golem, then the Lunatic Cultist and the Moon Lord. Queen Bee, Deerclops, Queen Slime, Duke Fishron and the Empress of Light are optional.

Official Terraria screenshot of a large stone castle at daylight
Official Terraria screenshot · © Re-Logic · Source ↗

Pre-Hardmode bosses

Terraria has 33 bosses in total, split across pre-Hardmode, Hardmode, events and one seed-exclusive fight. Of the eight pre-Hardmode bosses, four form the required spine.

Pre-Hardmode bosses
BossHow to summonRequired?
King SlimeSlime Crown, or kill 150 slimes during a Slime Rain, or find it naturally near the world edgeNo
Eye of CthulhuSuspicious Looking Eye at night, or it can appear on its own in the early gameYes
Eater of WorldsWorm Food, or break the third Shadow Orb — Corruption worlds onlyYes
Brain of CthulhuBloody Spine, or break the third Crimson Heart — Crimson worlds onlyYes
Queen BeeAbeemination, or break a Larva in a Bee Hive in the JungleNo
DeerclopsDeer Thing in the snow biome, or it can appear during a midnight blizzardNo
SkeletronTalk to the Old Man at the Dungeon entrance at night, or kill the Clothier with a Clothier Voodoo Doll equippedYes
Wall of FleshThrow a Guide Voodoo Doll into lava in the Underworld, with the Guide aliveYes — ends pre-Hardmode

A world has either Corruption or Crimson as its primary evil, so you will normally fight the Eater of Worlds or the Brain of Cthulhu, not both. The evil biome boss is what unlocks the ore tier below Hellstone.

Hardmode bosses

Hardmode has ten bosses. Three are mechanical, two are required gates, and three are optional side fights with strong rewards.

Hardmode bosses
BossHow to summonRequired?
Queen SlimeGelatin Crystal, found in the Underground HallowNo
The TwinsMechanical Eye, at nightYes — one of the three mechanical bosses
The DestroyerMechanical Worm, at nightYes
Skeletron PrimeMechanical Skull, at nightYes
PlanteraBreak a Plantera’s Bulb, which only appears after all three mechanical bosses are deadYes — also halves biome spread
GolemLihzahrd Power Cell at the Lihzahrd Altar, inside the Jungle TempleYes
Duke FishronFish in the Ocean using a Truffle Worm as baitNo
Empress of LightKill a Prismatic Lacewing, available after PlanteraNo
Lunatic CultistKill the four Cultists at the Dungeon entrance, after Golem and SkeletronYes — starts the Lunar Events
Moon LordDefeat all four Celestial Pillars, or use a Celestial SigilYes — final boss

The order that matters is the gate chain: all three mechanical bosses, then Plantera, then Golem, then the Lunatic Cultist, then the Pillars, then the Moon Lord. The optional fights can be slotted in wherever your gear can handle them.

Optional bosses

Optional does not mean skippable. Several of them are the easiest route to gear that makes the required fights easier.

Optional fights worth doing
BossWhy it is worth the trip
King SlimeEarly boost if you find it before the Eye of Cthulhu.
Queen BeeJungle-tier loot, and it is what lets the Witch Doctor move in.
DeerclopsSnow-biome fight with early-game drops.
Queen SlimeAn early-Hardmode option that does not require the mechanical bosses.
Duke FishronOne of the strongest Hardmode gear sources, available before the later gates.
Empress of LightOptional Hardmode fight gated behind Plantera.

Two of these — King Slime and Duke Fishron — also now grant villagers stat bonuses as of 1.4.5, alongside Deerclops. That makes optional fights slightly more valuable than they used to be.

Event bosses

Fourteen bosses belong to events rather than to the progression spine. They are summoned by running the event, not by a single item.

Event bosses by event
EventBosses
Old One’s ArmyDark Mage, Ogre, Betsy
Pirate InvasionFlying Dutchman
Pumpkin MoonMourning Wood, Pumpking
Frost MoonEverscream, Santa-NK1, Ice Queen
Martian MadnessMartian Saucer
Lunar EventsSolar, Nebula, Vortex and Stardust Pillars — the four required for the Moon Lord

All of them except the four Celestial Pillars are classed as mini-bosses and are not required for progression. The Pirate Invasion can also start on its own at the beginning of a day once at least one Demon Altar has been smashed, so you do not always choose when that fight happens. See the early Hardmode checklist for that side effect.

Seed-only boss

One boss exists only in a specific seed combination: Mechdusa, summoned with Ocram’s Razor in a world running both the For the Worthy and Remix seeds together. Every other boss is available in a normal world. The world seeds page explains how seeds are now combined.

Sources and review scope

The wiki is community-maintained rather than an official Re-Logic publication. This page lists summon conditions and progression gates only. It deliberately does not include fight strategy, arena layouts or damage numbers, because those are judgement calls rather than facts.

How this guide was checked

Checked against linked Re-Logic announcements, the official Terraria wiki and store listings on October 12, 2026. Dynamic details should be rechecked before publication.

Not independently play-tested. This is not a claim that every platform or game version was tested. Source review: Oct 12, 2026.