Dragon's Dogma 2 A Beggar's Tale — all choices and outcomes

Track Albert from Vernworth’s fountain, take the Beggar’s Garb and compare the Hilda, Celina and Albert hand-in branches.

By Game Guide PortSource reviewed:

Applies to: Base-game Vernworth side quest · outcomes reported from 2024 walkthroughs

Quick answer

Find Albert telling stories by Vernworth’s Merchant Quarter fountain during the day. Follow him after sunset through Walter’s Tavern to his Common Quarter home, wait for him to leave in noble clothes and take the Beggar’s Garb. Give it to Hilda for three Onyx and Albert abandoning the scheme, Albert for 5,000 G and no change, or Celina for 3,000 G plus Noonbloom and the fatal outcome reported by both guides.

Official screenshot of a Vernworth street
Official Dragon’s Dogma 2 image · ©CAPCOM · Source ↗

Outcome spoilers: this quest has three mutually exclusive hand-ins. PowerPyx and PC Gamer were cross-checked for the schedule, recipients, rewards and major consequences; none is official quest documentation.

Start at Vernworth’s fountain

After In Dragon’s Wake, visit the Merchant Quarter statue/fountain during the day. Albert tells stories there. Speak with the nearby onlookers to trigger the investigation. PowerPyx · Checked October 15, 2026.

Follow Albert after sunset

  1. Wait for Albert to leave the fountain around sunset.
  2. Follow him to Walter’s Tavern in the Slums. He does not stay long.
  3. Continue to his house in the southeast Common Quarter. If he stops moving, back away instead of crowding him.
  4. Wait outside while the door is locked and voices are heard inside.

PC Gamer reports that Albert eventually leaves wearing noble clothes. If resting causes you to miss him, go directly to Walter’s Tavern or the Common Quarter house and wait for the schedule to catch up. PC Gamer · Checked October 15, 2026.

Take the Beggar’s Garb

After Albert leaves the Common Quarter house, enter and pick up the Beggar’s Garb from inside. This unlocks the delivery choice. Following him onward to Baldwin’s Estate reveals more context but is not required to obtain the item.

All three recipients and outcomes

RecipientWhereReported resultReward
HildaBaldwin’s Estate, Noble QuarterReturn after a few days; Albert stops begging.900 XP + 3 Onyx
AlbertNear his house / later routeImmediate neutral resolution; his routine reportedly continues.900 XP + 5,000 G
CelinaWalter’s Tavern, SlumsReturn after a few days; guides report the fatal Albert-and-Celina outcome.900 XP + 3,000 G + Noonbloom

Rewards agree between PowerPyx and PC Gamer, both Checked October 15, 2026. PC Gamer reports that duplicating the Garb does not grant multiple branch rewards.

If the schedule stalls

Albert vanished after resting.
Check Walter’s Tavern, then the Common Quarter house.
The house is locked.
Wait nearby for Albert to leave; the locked interval is part of the route.
No recipient marker for Albert.
The two displayed markers may point only to Hilda and Celina; PC Gamer still reports Albert as the third hand-in.

Sources

Recheck after schedule, NPC-state or reward changes. No video or unrelated image is added.

How this guide was checked

PowerPyx and PC Gamer agree on the route, three recipients, rewards and major outcomes. No copied screenshots or unverified recovery method is used.

Not independently play-tested. This is not a claim that every platform or game version was tested. Source review: Oct 15, 2026.