Valor Mortis Difficulty Settings and What Exists Instead

Does Valor Mortis have difficulty options? What the store listing advertises, what players are asking for, and what stands in for a difficulty menu.

By Game Guide PortSource reviewed:

Applies to: Difficulty options in Valor Mortis, checked on October 14, 2026

Quick answer

The Steam listing for Valor Mortis does not advertise a difficulty selector, and none of the store page's listed features is a difficulty mode — what it does list includes adjustable volume, subtitle options and a "Playable without Timed Input" category. A Steam discussion thread asking for difficulty settings drew 70 replies, which indicates the answer players arrived at is that there is no such menu. What fills that space, going by the developer's own description, is the way the game is built: parries, dashes, finishers and supernatural abilities you unlock as you progress, plus a New Game+ run planned for a harder second pass. The developer has not committed to adding difficulty modes.

Official Valor Mortis screenshot of the player facing an armed enemy at close range
Official Valor Mortis screenshot · © One More Level S.A. and Lyrical Games · Source ↗

The short answer

The Steam listing for Valor Mortis advertises no difficulty selector, and the developer has answered the question directly: there is no story-mode difficulty, and none is planned. A One More Level staff account said so on the game's own forum during the demo period, and nothing published since has changed that. The relevant thread, "Story Mode Difficulty?", has drawn 72 replies.

What is not the same thing as an answer: absence from the store listing is not proof of absence from the game. Store categories describe marketing-relevant features, not every menu. But in this case the developer's own statement and the store listing point the same way, and the only difficulty-related addition with official backing is a planned New Game+ run — which makes the second playthrough harder rather than the first playthrough easier.

The official evidence

The most concrete evidence is what the store does list, because a difficulty mode would be expected to appear among these and does not.

Categories and features listed for Valor Mortis on Steam, checked October 14, 2026
ListedRelated to difficulty?
Single-playerNo
Steam AchievementsNo
Full controller supportNo
Custom Volume ControlsNo
Playable without Timed InputAdjacent — see below
DualShock / DualSense Controller SupportNo
Subtitle OptionsNo
Stereo Sound · Surround SoundNo
Steam Cloud · HDR · Family SharingNo

"Playable without Timed Input" is the one entry worth pausing on, because it is easy to misread as a difficulty setting. It is a Steam category describing a game that can be played without inputs that must be delivered inside a time window — that is, it does not require quick-time events or similar timed prompts. It is an accessibility-flavoured descriptor, not a mechanical difficulty level, and it says nothing about how hard the combat is.

What players are asking for

The request itself is a data point, and it is a well-populated one. The thread "Story Mode Difficulty?" has reached 72 replies, and it was opened on June 7, 2026 — the day the demo went live, months before the full game existed. The demand is therefore not a launch-week reaction to a finished build; it has been on the forum since Valor Mortis was first publicly playable.

The thread is also where the developer's answer appears. A One More Level account carrying the site's [developer] tag replied on June 8, 2026, and the poster marked it as the thread's answer:

"Hey there! We're aiming in classic souls experience, there is no plan at this time for Story Mode difficulty - sorry."

That is the most direct official statement the game has on the subject, and it predates release by four months. Read it precisely: it rules out a story mode as a plan, and it says the design intent is the classic soulslike experience. It is not a promise that no accessibility option will ever be added — the developer separately says it is "thinking about other added modes" — but it does mean anyone describing an upcoming story mode is contradicting the studio rather than anticipating it.

A reply is not the same as a patch note. This answer was given during the demo, and a plan can change. It is recorded here because it is the only direct statement the studio has made, not because it settles the question permanently.

What exists instead

The developer's own description of the game points at systems that play a difficulty-adjacent role, and it is fair to describe them as such while being clear that none is a difficulty menu.

What the developer's own materials describe
SystemWhat the developer says about it
Death and growthEach death is described as a chance to grow stronger — the standard shape of this genre, where difficulty can shift as your build changes.
Supernatural abilitiesNew abilities unlock as you progress, which changes what you can do in a fight over time.
Weapon varietyThe description refers to "a variety of weapons", so playstyle is a variable you control.
New Game+A second, harder run carrying your progression and loot, committed for "later this year" — the opposite direction from an easier mode.

This is the honest shape of the answer: the game's own design language is about adapting through progression, and the one official post-launch addition in this space makes the game harder rather than easier. Anyone describing a "story mode" or an "assist mode" as an upcoming feature is not working from a developer statement.

What is not promised

Two related things have official backing and neither is a difficulty mode.

  • New Game+ is committed — it makes a second run harder, with "stronger enemies, more difficulty and new surprises". That is quoted from the developer's launch announcement. See the roadmap page.
  • Extra modes are only under consideration — the developer says it is "thinking about other added modes" and asks players to say what they want. No mode is named, no count is given and no date exists. That line sits alongside the June reply rather than replacing it: the studio was open to further modes generally and still ruled out a story mode specifically.

If a difficulty option matters to your decision to buy, the accurate position on October 14, 2026 is this: no story mode or assist mode has been announced, and the developer has said none is planned. That is stronger than the store page's silence, which on its own would prove nothing. What remains genuinely open is everything the studio has not addressed — an accessibility option is not the same thing as a story mode, and no answer covering that has been published. The controller and accessibility page covers the related question of what input and accessibility features are and are not advertised.

Sources and review scope

The developer's reply is quoted as written and is dated, because a statement made during the demo period is not the same as a post-launch policy. This page does not claim that Valor Mortis has no options menu, because that would require either the game or an official options list, and this site has neither. It reports what the store advertises, what the developer has said when asked, and what it has committed to. A plan stated four months before launch can change, and if it does, this page will not know until it is checked again.

How this guide was checked

Checked on October 14, 2026 against the Steam store listing for Valor Mortis, the developer's own Steam announcements and Steam Discussions posts, the official Valor Mortis site, and the Steam Web API. Live details such as player counts, review totals and patch state change quickly and should be rechecked before you rely on them. Anything the developer has not confirmed is written as unconfirmed rather than guessed.

Not independently play-tested. This is not a claim that every platform or game version was tested. Source review: Oct 14, 2026.