Dressmaker Characters: Ten Clients Named Nowhere but the Achievement List

Ten named clients and fourteen event achievements are the entire official character record. No personality, no relationships, and exactly one client with a published face.

By Game Guide PortSource reviewed:

Applies to: Every named character in Dressmaker and what the official record says about each one — the ten client achievements, the fourteen event achievements, the three proper nouns that appear in achievement text, and the one client visible in an official screenshot — checked October 19, 2026 against the Steam achievement definitions and global achievement percentages for app 4019220, the Steam store listing and its screenshots, the press kit at freelives.net, all ten official Steam announcements and the Build 443 patch notes

Quick answer

Dressmaker's ten named clients — Vivian, Edith, Adora, Alice, Prudence, Dorothy, Rose, Priya, Marie and Fiona — appear in no official text except the achievement list, where ten entries read "Complete all of [name]'s major commissions". That phrasing is the whole record: it names each client and confirms each has a run of commissions rather than one. Fourteen further achievements are tied to events instead of people, and three proper nouns appear only inside achievement descriptions: Duke Hassan, Berty and Twillford. No official source describes a personality, a relationship, a romance or a friendship system for any of them. Prudence is the only client with a published face — she appears in an official screenshot reacting to a delivered dress.

Official Dressmaker screenshot of a customer, Prudence, at the shop counter reacting to a delivered dress, with her dialogue box open, a five-star rating panel beside her portrait showing one filled star, and the sketchbook on the counter in front of her
Official Dressmaker screenshot · © Cozy Lives · Source ↗

At a glance

Dressmaker has ten named clients, and there is exactly one official place where any of them is named: the achievement list. The store description does not name a character. Neither does the press kit, and neither does any of the ten Steam announcements — all of them were searched, and every character name returns zero hits.

What the achievement data does give you is a complete list, and that is more than it sounds. Ten achievements carry the pattern "Complete all of [name]'s major commissions" — one per client, which both names the client and tells you they have a set of commissions rather than a single one. Fourteen more achievements are tied to events instead of people: a funeral, a wedding, a coronation, a séance, an exhibition opening, an opera gala, a pet show, a market fair. Put together, those twenty-four entries are the closest thing to a published story outline this game has.

What they do not give you is a single personality, relationship, voice or motive. No official text describes any of it. This page lists what exists, states its source for each line, and stops where the record stops.

What the character record does and does not contain
QuestionAnswerBasis
How many named clients are there?Ten, plus a Duke referred to by titleTen achievement entries, one per name
Do they appear in the store description?No. Zero hits for all ten namesStore text, press kit and all ten announcements searched
Does any source describe their personalities?No, noneAbsent from every official document reviewed
Do they each have more than one commission?Yes — the descriptions say "commissions", pluralThe wording of the ten achievements
Is there a romance or friendship system?Nothing official describes oneNo official mention of friendship, romance or affection
Why this page has no character profiles. Typing "dressmaker characters" returns pages that describe these people in detail: their personalities, their relationships, who they fall for. None of that is in any official source I could find. If a page tells you Vivian is this kind of person, that page either played the game and is describing an interpretation, or made it up. The name and the commission set are verifiable. Everything past that is somebody's reading, and this page keeps the two apart.

Where the names actually come from

This matters because it is unusual, and because it changes how much weight each line can carry.

Steam exposes two achievement feeds for an app: the definitions, which carry a display name and a description, and the global completion percentages. The definitions for app 4019220 contain thirty-two entries. Twenty-four of them are structured entries about story progress; the rest are for actions like using 50 metres of trim on one dress or spending five thousand on a single garment. Ten of the twenty-four name a person.

The phrasing is consistent to the point of being a template. Every one of the ten reads "Complete all of [name]'s major commissions." The same sentence, ten times, with the name swapped. That consistency is itself informative: it tells you the developer treated these ten as a single category — clients with a commission arc — rather than as incidental characters.

It also tells you what the achievement system is willing to spoil, which is nothing. The display names are puns on film and song titles rather than hints — Swan Song, Go Off, Queen!, Prudence and Prejudice, A Rose By Any Other Name, Snitches Get Stitches. A player who reads the achievement list before finishing the story learns that ten named people exist and that each has a run of commissions. They learn nothing about what happens in them.

The ten named clients

Complete list, in the order Steam returns it, with the official display name and the description verbatim. Nothing is added.

The ten client achievements, quoted from the Steam achievement definitions for app 4019220
ClientAchievementOfficial description
VivianGood Girl Gone VladComplete all of Vivian's major commissions.
EdithSwan SongComplete all of Edith's major commissions.
AdoraGo Off, Queen!Complete all of Adora's major commissions.
AliceCaw EvermoreComplete all of Alice's major commissions.
PrudencePrudence and PrejudiceComplete all of Prudence's major commissions.
DorothySnitches Get StitchesComplete all of Dorothy's major commissions.
RoseA Rose By Any Other NameComplete all of Rose's major commissions.
PriyaDrawn to HueComplete all of Priya's major commissions.
MarieG.O.A.T.Complete all of Marie's major commissions.
FionaReap what You SewComplete all of Fiona's major commissions.

Two things in that table are worth pulling out because they are easy to miss and they are the only details the achievement text volunteers.

Dorothy comes with an associated noun. The achievement for finishing her first dress is not a commission-count achievement at all. It reads: "Complete Dorothy's first dress, and acquire Berty." That is the only place in the entire record where a character is linked to another named thing, and the only place that distinguishes a first dress from the rest. What Berty is, no source says.

One achievement puts words in a character's mouth. Sucker for Punishment is described as "Select the leech option when discussing animals with Vivian." That is the single official statement that a named client has a conversation with branching options, and the only hint that any of them talks about a specific subject. It stops there — the record does not say what the options are, what the leech option does, or what any of it is for.

What "major commissions" tells you, and what it does not

The plural is doing real work. Each of the ten achievements asks you to complete all of a client's major commissions, which means the structure is a short arc per client, not a one-off request. That is confirmed by how the game is described elsewhere: the store text says you "turn in your dresses to your customers to gain both reputation and coin", and the commission screenshot shows a single brief with a named client and a five-item requirements list. The developer's own length estimate is phrased the same way — "story commissions of approximately 35 hours" — and what that figure does and does not cover is set out on the page on length and the ending.

What the achievement text does not tell you is how many. There is no count attached to any of the ten. A page that tells you each client has three commissions, or five, is either quoting a walkthrough's tally of a specific save or inventing a number — and since Build 443 changed how commissions score, any tally predating October 14 needs rechecking as well.

The other thing it does not tell you is order. The achievement list is not a chronology: Steam returns these entries in an order that has nothing to do with story progression. The completion percentages attached to them carry one usable signal, covered with the events below, and it is narrower than it looks.

No commission counts are given on this page. The developer has never published how many commissions each client has, and the achievement descriptions do not either. If you need to know how much is left with a given client, the achievement list will tell you whether you have finished their run, and nothing more granular than that.

Fourteen events, which is closer to a story outline than anything else

The second half of the story achievements are attached to occasions rather than people. This is where the record gets its only texture: you can see the shape of the year the game covers without being told a single plot point.

Event achievements, quoted verbatim, with the occasion each one names
Occasion namedAchievementOfficial description
A funeralLaid To DressComplete all the dresses for the Duke's funeral.
Duke Hassan's weddingNewlythreadsComplete all the dresses for Duke Hassan's wedding.
Another weddingDon We Now Our Gay ApparelComplete all the dresses for another wedding.
A coronationCrowning GloryComplete all the dresses for the coronation.
Spring FeteDon't Wanna Miss A SpringComplete all the dresses for the Spring Fete.
Summer BallExtrav-organzaComplete all the dresses for the Summer Ball.
A sporting day contestStyle GoalsComplete all the dresses for the Woman's Sporting Day Contest.
A market fairRooting For YouComplete all the dresses for the Market Fair.
A pet showSimply BeastlyComplete all the dresses for the Twillford Pet Show.
Hedge maze explorationHedge Your BetsComplete all the dresses needed for hedge maze exploration.
StargazingA Midsummer Night’s SeamComplete all the dresses needed for stargazing.
Priya's exhibition openingDart DecoComplete all the dresses for Priya's exhibition opening.
Alice's séanceSmells like Sateen SpiritComplete all the dresses for Alice's séance.
Edith's opera galaOn a High NoteComplete all the dresses for Edith's opera gala.

Three of the fourteen put a named client in charge of an occasion — Priya's exhibition, Alice's séance, Edith's gala — which is the only official evidence that clients are associated with particular events. The other eleven are unattributed.

Read the list as a shape rather than a plot. A funeral and a coronation at opposite ends of a calendar, two weddings, a summer ball and a spring fete, plus three outdoor occasions in a hedge maze, under the stars and at a market. For a game the developer describes as being about a town's worth of customers, that is a consistent picture: a small society with a ceremonial year. It is also, deliberately, not a spoiler — you can read all fourteen and still not know what happens in any of them.

The one completion figure that carries information. Steam publishes a global completion percentage for every achievement, and most of the thirty-two tell you very little. One is worth quoting: Laid To Dress, the Duke's funeral, sits at 82.1% — higher than any other achievement in the game, including the one for scoring 100% quality on a dress. Whatever else the funeral is in the story, it is not late. The ten client campaigns, by contrast, run from 9.6% down to 5.5%, which is what you would expect from ten parallel arcs that players pick up at different times. Treat that ordering as a rough signal rather than a chronology: a completion figure measures how far players got, not where the developer placed something, and no official text lays the fourteen events out in sequence.

Three proper nouns the list gives you, and nothing more

Alongside the ten clients, the achievement text contains three other capitalized terms. Each one is a lead with no follow-up.

Duke Hassan. He appears in two achievements, and they point in opposite directions. Newlythreads is "Complete all the dresses for Duke Hassan's wedding." Laid To Dress is "Complete all the dresses for the Duke's funeral." One is a wedding, one is a funeral, and the record never says whether the Duke in the funeral achievement is Hassan. It could be the same man at two points in a story; it could be two different titled characters; the second achievement does not use a name at all. This page will not join those dots, because the joining is exactly the kind of inference that turns into fanon.

Berty. From You’ve Got Mail: "Complete Dorothy's first dress, and acquire Berty." A named thing acquired after a specific dress. No official source says what category of thing Berty is. The word appears nowhere else in the store text, the announcements or the patch notes.

Twillford. From Simply Beastly: "Complete all the dresses for the Twillford Pet Show." Twillford appears in the achievement list and nowhere else in official material. It reads as a place name, and it is the only place name in the entire achievement set — which, if you are trying to work out whether the game is set in one town, is worth noticing and not worth concluding from.

Do not let a wiki decide these three for you. Duke Hassan's relationship to the funeral, what Berty is, and where Twillford sits are all things a fan wiki will answer confidently. None of the three has an official answer. If a page tells you Berty is Dorothy's cat, check whether that page can quote a source — the achievement description is one sentence long and it does not say.

Prudence: the only client with a published face

One of the ten appears in official artwork, and it is the only visual evidence of any character in the game. An official store screenshot shows a client at the shop counter with her name plate reading Prudence, a dialogue box open, and a five-star panel beside her portrait with one star filled.

Three things in that image are worth having, because they are the only official characterisation that exists anywhere.

Her line. "Oh, how wonderful. This is MY dress, exactly as I wanted it." Capitalised emphasis on "my", and unqualified praise. It is one line of dialogue, and it is the only dialogue from any character in any official source reviewed for this page.

Her commission. A different official screenshot shows the same client's brief: a card headed Floral Romance, with the line "Prudence wants a flowery dress for the Spring Fete." That is the only official sentence that puts a named client, a theme and an event in one place — and note that the event, the Spring Fete, is one of the fourteen in the table above.

Her requirements. The same brief carries six numbers, and the ones worth naming here are two style tags: Romantic 60 and Flowers 60. "Romantic" sits in the same list as Eveningwear — it is a tag to be scored, not a description of anyone's feelings, and reading it as a description is precisely how the fanon starts. What those numbers are measured against is set out on the quality and grain page.

The image at the top of this page is that delivery screenshot. It is the closest thing to a character portrait the official material contains, and it is one character out of ten.

What is not published about any of them

The gap between the list above and what people actually search for is large. Here is the gap, stated plainly.

Character questions with no official answer
QuestionStatus
What is each client like?Undescribed. Not one official sentence describes a personality or a manner.
How do they relate to each other?Unstated. No source puts two named clients in the same sentence except through events.
Is there a romance or friendship system?Undescribed. No official mention of friendship, romance or affection, in any of the material searched.
Are they voiced?Undescribed for characters. The store lists full audio in three languages; it does not describe voice acting for specific roles.
How many commissions each?Unpublished. No count appears in any official source.
Can a client be failed or lost?Unpublished. Failed commissions are handled as a payment and scoring problem rather than a relationship one — the commission troubleshooting page covers what the developer has actually said.

One more piece of metadata is worth flagging precisely because it gets over-read. Dressmaker's Steam store tags include LGBTQ+ and Family Friendly. Those are store tags — a classification applied to the product, not a statement about any character, relationship or scene. They are consistent with any number of things and they specify none of them. A page that uses a store tag as evidence of a romance plot is treating a shop-shelf label as a synopsis.

What you can rely on is narrow and useful: ten named clients, each with an arc of major commissions; fourteen occasions that shape the year; one character with a face, a line and a brief. Everything else about these people, as of October 19, 2026, is unwritten in public by the people who made them.

Sources and review scope

  • Dressmaker achievement list on Steam — the source for every client name, every achievement display name and every description quoted on this page, including the ten commission achievements, the fourteen event achievements and the Berty, Twillford and Vivian lines. Read October 19, 2026.
  • Dressmaker on Steam — source for the delivery screenshot showing Prudence's name plate and dialogue, the commission screenshot showing the Floral Romance brief with "Prudence wants a flowery dress for the Spring Fete", and the store tags including LGBTQ+. Checked October 19, 2026.
  • All ten official Steam announcements for Dressmaker, July 28 to October 14, 2026 — searched for every name listed above, plus the words friendship, relationship, romance, affection and trust. The names return zero hits; the relationship vocabulary returns zero hits outside unrelated uses.
  • Official press kit at freelives.net/dressmaker-presskit — searched for the same names. Zero hits.
  • Public Steam discussion threads — used only to confirm that players discuss these characters, never as a source for what any of them is like. No player report on this page is presented as a fact about a character.

Scope note: this page lists what the official record says about Dressmaker's named clients and stops there. It deliberately contains no personality descriptions, no relationship chart, no voice cast and no romance speculation, because none of those exists in any source reviewed. The single exception is Prudence, and everything said about her above is quoted from an official screenshot or the achievement text. The image at the top of this page is a crop of an official store screenshot, used unmodified apart from the crop. No part of the game was played to produce this page, and no character was encountered in play.

How this guide was checked

Checked on October 19, 2026 against the Steam store listing and the Steam Web API for app 4019220, the developer's own Steam announcements, the official press kit at freelives.net and the itch.io prototype page. Patch notes are quoted verbatim rather than summarised, and each quotation carries the build number and the date it was published. Player reports come from public Steam discussion threads and are labelled as player reports wherever they appear; they are never presented as developer statements, and they are never used to fill a gap the developer left open. Where a detail has not been published, the page says so instead of estimating it. No part of this game was played to produce this page.

Not independently play-tested. This is not a claim that every platform or game version was tested. Source review: Oct 19, 2026.